A quick thank you to David Kuo for the amazing background art you see here! I'll link to his site when its done. ;)
The team is filled with talent and I'll be creating a page for each of them so everyone who cares can learn a little more about them! Once I figure out how >.> But for now let me introduce you all to the wonderful people who are daring to chase the dream of creating entertainment for a living!
Joe
Programmer
The man who is going to make this little game work! A long time friend of mine through various games and forums, we've been dreaming together for so long, this almost feels like the final stretch of years of planning.
Henry
Character ArtistI've only known Henry for a short time, but I can already tell he's a true Canadian! Polite and charming most of the time, but sharp and quick witted to those he calls friend. He is in charge of designing all the main characters for Magnate. I'll be posting his work in the next couple of weeks to give everyone a taste of the art direction we're taking.
De-Von
General ArtistThe chill Canadian who goes with the flow and draws whatever I want him to! mua ha ha! >.> De-Von is the multi-talented artist who will be drawing the world map, the buildings and game pieces in Magnate! I've known De-Von for so long, its nice to finally work on something serious together.
Jynx
Combat/Animator/UI ArtistAfter seeing her art, I just had to have her on the team. Jynx will be doing the combat art and animation as well as environment work. She is also creating pretty icons and the UI for Magnate! Oh and she likes to cosplay as zombie nurses. I'd choose my words wisely if I were you.
Lisa
Main Plot WriterLisa and I go as far back as 2002 when I was hitting on her best friend and she was sneering at me for doing so. Now, Lisa is in charge of molding the main plot for the game and ensuring that anyone who contributes to the lore of the world stay true to her vision. She is the bookkeeper, the lore master, the librarian with glasses?
Greig
Main Side Story WriterComing to us from Glasgow, Scotland, Greig will be creating stories and characters as deep as the main plot line. This will give players the opportunity to see the world outside of the main plot, glance through the veil to discover new characters and experience stories that enriches the gaming experience.
Daniel
Game DesignerIn charge of designing the combat mechanics of Magnate. Dan brings a wealth of opinions onto the table about what he likes and doesn't like about games! I kid! Kinda. He will also be assisting me with itemization, general game mechanics and telling me when I'm crazy. Oh and he's learning stuff in some building for some piece of paper. *nod*
Mark
Audio Engineer
This man will make the game have audio! I've worked with Mark before and we get along just fine, as long as he's not trying to make me watch horror movies. Mark will be designing the SFX for Magnate and implementing the music.
Dio
ComposerThe man with the music in his head. He is in charge of writing the scores and songs for Magnate, ensuring that the game sounds epic when it needs, happy when it must and sad when I feel like it!
Tim
Producer/Game DesignerAnd finally, there's me! I am the man with the vision of the game and how it will play out. I'm the deal maker, schedule tracker, the work thumbs upper. Putting this team together has been a great experience and I've learned a lot and hopefully this rat pack doesn't hate me too much by the end of this journey. >.<
And that's the team of Dominion Arts! Again, once I figure out how to create pages and such, I'll make one for each of them and hopefully they'll take the time to fill it out and link it!
My next post will feature some of Henry's character art for your enjoyment!