When given the choice, I usually prefer hearing the bad news before the good. I like ending things off on a high note. So, with that said, it is with regret that I must inform you of Greig's departure from the team due to personal matters. We send all our best wishes to him and his family and keep a candle burning in the hopes that he may return to us at a later date.
Now onto happier news!
First off, we'd like to introduce the man who will be assisting Lisa after Greig's departure, a mister Reuben Hinman. He comes to us with a background as a writer for a number of pen and paper adventures. He's already shaking things up with the story and will be two manning the main storyline with Lisa going forward.
Jynx has officially begun her tour with Magnate. Her first task has been to tackle the Ability Tree art and she's done an amazing job. With her efforts, I've been able to put this post together to highlight our Ability Tree and give you a glimpse of our current work-in-progress. In the coming weeks, she'll be creating all the icons required for the Ability Trees, 8 skills per class as well as the 21 class icons means she'll be drawing an incredible 189 icons in total! So talented!
Before I get into the details of the visuals, let us give some basic information regarding the Ability Tree and how it works.
Officers gain 1 ability point at level 3 and every third level thereafter. They also gain an additional ability point at levels 15, 30, 45 and 60. These are considered Key Levels as they represent levels which have the player determine the next class tier of that officer or the final ability. Once 5 points have been spent in a tier, all abilities are grayed out except for the last row which will either contain class choices or final ability choices.
And that's the basic rundown. I now present to you a work-in-progress of what an Ability Tree may look like in-game. I'll explain certain elements in further detail below the art. Of course, hovering over abilities will have a pop-up which will display the name and description of the ability in question.
A. This represents the classes and tier currently selected and available to the officer in question. As the officer reaches higher class tiers, they will replace the red hexagons and the player will be able to see points allocated to each class.
B. The class name is displayed here.
C. This represents the amount of points allocated to the currently selected class.
D. This represents the amount of Branch XP that has been accumulated by the officer. Branch XP is gained by purchasing abilities in the Ability Trees. Branch XP gained depends on the tier of the class.
E. With Branch XP, players will be able to purchase major abilities. These are abilities which are class type based. There are 3 types: melee, ranged and caster. When an officer reaches the level cap, they will have accrued enough Branch XP to purchase a total of 3 major abilities.
And there you have it! The Ability Trees! We've actually already talked and there are plans to tweak certain aspects. Once these changes have been finalized, I'll be sure to revisit the Ability Trees and talk about the what and whys.