Sunday, 11 September 2011

Magnate: The Officers, Part II

I know I said we'd take a peek at Ability Trees this week, but the more I thought about it, the more I wanted finalized art to go with this post and we're not there yet. So, I've decided to explore officers in further detail!

Last week we touched on the reason we have 2 distinctive officer ranks (Generals and Town Wardens) and I mentioned that they serve as leaders of legions as well as keepers of the town. So, we'll be talking about the statistics that officers have and what they are used for! Here's an example of an officer, his portrait was done by Zelie Berube (she will be drawing all town warden portraits for us!):


In this sample, the level indicated in the top right hand corner represents the minimum level the highest level officer in the kingdom must be and Kadrin's starting level. If this level happens to be lower than the lowest level officer in the kingdom, Kadrin is automatically leveled to match it.

First off, combat stats! Magnate runs on 3 main combat stats: Might, Dexterity and Intellect. Along with being the main stat used to determine damage in combat, each stat also plays a secondary role. These stats have no hard cap.

Might is used to calculate damage for soldier type classes, critical chance for scout type classes and finally, used to calculate additional damage reduction for all classes.

Dexterity is used to calculate damage for scout type classes, critical chance for soldier type classes and finally, used to calculate additional damage avoidance for all classes.

Intellect is used to calculate damage for caster type classes, critical chance for Valkyrie and Virago and finally, used to calculate status effect duration and magic resistance for all classes.

As you can see, we try to make each stat beneficial to every class in the game. No stat is useless for any class. Hopefully, this makes each item and gear decision have a greater personal connection to the players. Of course, these are just the main statistics for combat. There are a lot more like damage reduction with armour or avoidance and magic resistance but these are all primarily derived from item and gear.

The other set of statistics is officer stats. This consists of Leadership, Politics, Charisma and Composure. These stats have a hard cap of 100 and have limited trainability based on personality traits. These officer stats determine the outcome of legion training and town improvements.

Leadership is used to calculate the outcome of Courage training for Legions and Town Patrols which increases Security in towns. This stat is also used to determine the amount of units recruited to the barracks for melee types.

Politics is used to calculate the outcome of Awareness training for Legions and Town Inspections which increases Maintenance in towns. This stat is also used to determine the amount of units recruited to the barracks for casters.

Charisma is used to calculate the outcome of Will training for Legions and Festivals which increases Happiness in towns.

Composure is used to calculate the outcome of Readiness training for Legions and Attend Court which increases Civil Order in towns. This stat is also used to determine the amount of units recruited to the barracks for ranged.
A legion is the soldiers directly under the officer's command and they also have 4 stats, each tied to the officer stats mentioned above. Legion statistics are Courage, Awareness, Will and Readiness. Each stat degrades over time and must be maintained through training. Each statistic plays a role in improving the legion's ability in combat.

A town also has 4 stats that are tied to the officer stats mentioned above. These are Security, Maintenance, Happiness and Civil Order. Much like the legion stats, town stats degrade over time and must be kept up through officer actions. Here, each stat helps to determine the profitability and stability of the town.

And there you have it! A basic rundown of the statistics officers have in Magnate. There are a lot of formulas under the hood and I didn't really want to turn this into a math lesson so I left them out.

Our UI artist should be joining the team shortly and once we have a finalized art for the Ability Tree, I'll dive right into it!

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