Friday, 7 October 2011

Magnate - Ability Tree: Regular

The last couple of weeks have been pretty crazy but I finally finished the first draft of the ability trees! There are still some changes to the art I'd like to see happen but I thought I'd go ahead and give you all a taste of what the abilities might look like if my first draft survives tweaks and edits.

So, here is the breakdown of abilities in the Regular's ability tree.



A. Leaders Wanted
Passive Ability
Increase officer's Might by 2%. Units under the officer's leadership has their hit points increased by 1.



B. Run Down
Active Ability
Requires 1 point spent in the Regular Tree
50 Energy Cost
Charge the enemy's front line dealing legion damage and stunning them for 2 seconds.

C. The Shield
Passive Ability
Requires 1 point spent in the Regular Tree
Units under the officer's leadership are able to equip a shield.

D. Quick Strike
Active Ability
Requires 1 point spent in the Regular Tree
25 Energy Cost
30 second cooldown
Strike the front enemy for legion damage +25 twice.
E. Focus
Passive Ability
Requires 2 points spent in the Regular Tree
Increase avoidance rate by 2%.

F. Shield Stance
Active Ability
Requires 1 point into The Shield
25 Energy Cost
30 second cooldown
Decrease damage taken by 20% for 5 seconds.

G. Smack Down
Passive Ability
Requires 1 point in Run Down
Requires 3 points spent in the Regular Tree
Run Down deals an additional 20% damage when activated.

H. Killer's Focus
Active Ability
Requires 1 point in Focus
Requires 4 points spent in the Regular Tree
25 Energy Cost
30 second cooldown
The next offensive ability used gains 10% to the critical chance.
I. Roguish Charm
Class Unlock
Requires 5 points spent in the Regular Tree
The Officer is promoted to a Rogue.
Gain Might: 2 - Dexterity: 10 - Intellect: 6.
Units under the officer's leadership have their hit points increased by 1.
J. Warrior's Way
Class Unlock
Requires 5 points spent in the Regular Tree
The Officer is promoted to a Warrior.
Gain Might: 8 - Dexterity: 8 - Intellect: 2.
Units under the officer's leadership have their hit points increased by 1.

And there you have it! The Regular ability tree. I'm still not sure what the next post will contain but if you have anything you'd like me to touch on, please feel free to send me an email and I'll see what I can put together! :D

Thank you for reading and I hope we see you again!

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